Game
Sonic Runners Reloaded

3 years ago

Version 1.2.0 of Sonic Runners Reloaded is now available for download!

Download the update now!

▼ Changelog below ▼


Changelog for Sonic Runners Reloaded v1.2.0


Additions - Persona 5 Event (June 25 - Jul 9)
New limited characters & companions!

  • Joker Sonic

  • Arsene

  • Sophia

  • Morgana

  • Jack Frost

Other limited content!

  • Mementos Stage

  • 10 Music Tracks

  • New Event Story

  • Limited Boss Battle

  • Exclusive Title Reward


Additions - Sonic Origins: Round 1
New non-limited characters!

- Classic Tails

- Classic Knuckles

- Mighty

- Ray

Other limited content! (Jul 10 - Jul 17)

- 16-Bit Sonic

- Cartridge
- SEGA Genesis
- Death Egg
- 16-Bit Green Hill


Additions - General

- Ticket Exchange added

- Pride Chao added, unlocked via Ticket Exchange

- New Story Mode achievements, which unlock a Master Chao when completed

- New night variant for Metropolis

- Extra background elements for Metropolis added

- New original song "Decommissioning the Metropolis"

- Added 5 new songs to the music player from Sonic Forces

- New volume sliders for Music and SFX

- Wisp music toggle implemented

- New Badniks: Spinner, Snail Blaster, Motobug, Caterkiller, Nebula, Valkeen, & Egg Walker

- Mission tracker implemented


Changes & Improvements

- You can now skip the title screen intro animation by tapping the screen

- Updated sprites for Eggpawn, Buzz Bomber and Egg Chaser

- Updated mission icons to be Forces-styled

- Music Player moved to the Main Menu from the Settings screen

- Rolling speed now accounts for your fall speed

- New rank bonus implemented, each Rank gives an extra 1% score bonus

- Tier X added for reaching Rank 999

- Invincibility, Magnet, and Time Freeze durations can now be increased by going up Tiers

- Limit Smashing no longer gives an extra 100% score bonus, to accommodate new Rank bonus

- Each Limit Smash now applies an extra 20% to all bonuses

- Classic Sonic has new animations


Bug Fixes

- Fixed mission rewards outputting "+0" for Rings and Red Star Rings

- Fixed characters sometimes being level 0

- Fixed music stopping when exiting Gacha screen while Music Player is on

- Fixed Jade Ghost not deactivating on Special Stage 2

- Fixed music not playing in Timed Mode

- Fixed Music Player tracks being cut off by loading screen

- Fixed wisp power-up not disabling when the timer runs out in Timed Mode

- Fixed gravity being affected after going into an Eggman encounter while using Drill

- Fixed Daily Reward giving Invincibility instead of Magnet and vice versa

- Fixed Metal Sonic 3.0 having the wrong boost

- Fixed Chao Walkers and Eggpod not absorbing collectibles properly

- Fixed gauge unable to be filled while Silver's ESP is active

- Fixed Silver's ESP deactivating after an Eggman encounter

- Fixed Invincibility music not disabling after restarting the stage

- Fixed inconsistent character levels after dying with a sub-character and then restarting the stage

- Fixed sub-character displaying Sonic in the Main Menu when sub-character is disabled

- Fixed special skill countdown continuing even when the game is paused

- Fixed wisp music not disabling when entering an Eggman encounter

- Fixed a bug where you could clip under the kill plane using Ghost

- Fixed Espio's camo effect lasting forever after dying and reviving with it active

- Fixed the jump effect sprite becoming visible when reviving as Classic Sonic

- Fixed wisps causing abnormal affect effects when passing a boss during boss fights

- Fixed Drill's speed increase not reverting after Drill ends

- Fixed a bug where the Player Title displayed in the Settings menu was offset

- Fixed a bug where the distance counter would stop increasing while using Asteroid

- Fixed some Story Mode missions not giving any rewards

- Fixed softlock on "LET'S RUN" loading screen when there's low framerate

- Fixed Rank increasing past 999 in Story Mode

- Fixed a bug where preforming a dash attack at a wall and then dying will result in you floating upwards until you revive

- Fixed Sticks' unlocked status tied to Gadget in normal Gacha

- Fixed Wizard Chao not extending durations of Magnet and Invincibility properly

- Fixed Chip softlocking the game if you die during the Ten Second Dash



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Expand for Changelog ⤵️

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