Changelog for Sonic Runners Reloaded v1.2.0
Additions - Persona 5 Event (June 25 - Jul 9)
New limited characters & companions!
Joker Sonic
Arsene
Sophia
Morgana
Jack Frost
Other limited content!
Mementos Stage
10 Music Tracks
New Event Story
Limited Boss Battle
Exclusive Title Reward
Additions - Sonic Origins: Round 1
New non-limited characters!
- Classic Tails
- Classic Knuckles
- Mighty
- Ray
Other limited content! (Jul 10 - Jul 17)
- 16-Bit Sonic
- Cartridge
- SEGA Genesis
- Death Egg
- 16-Bit Green Hill
Additions - General
- Ticket Exchange added
- Pride Chao added, unlocked via Ticket Exchange
- New Story Mode achievements, which unlock a Master Chao when completed
- New night variant for Metropolis
- Extra background elements for Metropolis added
- New original song "Decommissioning the Metropolis"
- Added 5 new songs to the music player from Sonic Forces
- New volume sliders for Music and SFX
- Wisp music toggle implemented
- New Badniks: Spinner, Snail Blaster, Motobug, Caterkiller, Nebula, Valkeen, & Egg Walker
- Mission tracker implemented
Changes & Improvements
- You can now skip the title screen intro animation by tapping the screen
- Updated sprites for Eggpawn, Buzz Bomber and Egg Chaser
- Updated mission icons to be Forces-styled
- Music Player moved to the Main Menu from the Settings screen
- Rolling speed now accounts for your fall speed
- New rank bonus implemented, each Rank gives an extra 1% score bonus
- Tier X added for reaching Rank 999
- Invincibility, Magnet, and Time Freeze durations can now be increased by going up Tiers
- Limit Smashing no longer gives an extra 100% score bonus, to accommodate new Rank bonus
- Each Limit Smash now applies an extra 20% to all bonuses
- Classic Sonic has new animations
Bug Fixes
- Fixed mission rewards outputting "+0" for Rings and Red Star Rings
- Fixed characters sometimes being level 0
- Fixed music stopping when exiting Gacha screen while Music Player is on
- Fixed Jade Ghost not deactivating on Special Stage 2
- Fixed music not playing in Timed Mode
- Fixed Music Player tracks being cut off by loading screen
- Fixed wisp power-up not disabling when the timer runs out in Timed Mode
- Fixed gravity being affected after going into an Eggman encounter while using Drill
- Fixed Daily Reward giving Invincibility instead of Magnet and vice versa
- Fixed Metal Sonic 3.0 having the wrong boost
- Fixed Chao Walkers and Eggpod not absorbing collectibles properly
- Fixed gauge unable to be filled while Silver's ESP is active
- Fixed Silver's ESP deactivating after an Eggman encounter
- Fixed Invincibility music not disabling after restarting the stage
- Fixed inconsistent character levels after dying with a sub-character and then restarting the stage
- Fixed sub-character displaying Sonic in the Main Menu when sub-character is disabled
- Fixed special skill countdown continuing even when the game is paused
- Fixed wisp music not disabling when entering an Eggman encounter
- Fixed a bug where you could clip under the kill plane using Ghost
- Fixed Espio's camo effect lasting forever after dying and reviving with it active
- Fixed the jump effect sprite becoming visible when reviving as Classic Sonic
- Fixed wisps causing abnormal affect effects when passing a boss during boss fights
- Fixed Drill's speed increase not reverting after Drill ends
- Fixed a bug where the Player Title displayed in the Settings menu was offset
- Fixed a bug where the distance counter would stop increasing while using Asteroid
- Fixed some Story Mode missions not giving any rewards
- Fixed softlock on "LET'S RUN" loading screen when there's low framerate
- Fixed Rank increasing past 999 in Story Mode
- Fixed a bug where preforming a dash attack at a wall and then dying will result in you floating upwards until you revive
- Fixed Sticks' unlocked status tied to Gadget in normal Gacha
- Fixed Wizard Chao not extending durations of Magnet and Invincibility properly
- Fixed Chip softlocking the game if you die during the Ten Second Dash
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