Game
Abduction Wars

4 years ago

VERSION 1.2! A couple extra improvements have been made:

-Enemies will now spawn from the center in VERSUS mode if the round takes too long

-Screenshake can now be adjusted from the settings

-Fixed some minor audio popping on some sounds




0 comments

Loading...

Next up

Added the absolute MOST important feature to my game.

#AbductionWars #OperaGXGameJam

VERSION 1.1's out! Featuring some extra content and fixes:

-Added boss rounds every 5th stage

-Fixed a problem where framerates above 60 would speed up the game instead

-Minor performance touchups

#AbductionWars #OperaGX #OperaGXGamejam

Went ahead and added a little extra to the game!

Now you'll get extra little boss rounds every 5th stage, with scaling difficulty to match.

#AbductionWars #OperaGX #OperaGXGameJam

Finally finished the last update to my entry, adding gamepad support!

Here's a little gameplay showcase now that everything's finalized (hopefully for good).

#AbductionWars #OperaGXGameJam

VERSION 1.3! With CONTROLLER SUPPORT!

-(XInput) controllers are now fully compatible with the game

-You can now performed a half-charged shot after 30 frames (0.5 seconds) of charging

-Dash window reduced from 15 to 12 frames to avoid accidental dashing

Fan art for Foolish I'm feeling kinda better so I drew this

Heya there! I really wanted to show you all a little gameplay preview of the first boss fight i'm currently working on i hope you like it ^^

Have a good Boi

Sometimes the suction cup get sticky. Small animation I made in Blender after doing my tutorial on picking up/dropping objects in animations. Crate model by jQueary (https://sketchfab.com/3d-models/game-ready-sci-fi-crate-d98deca6…).

Why walk when you can jump?