4 years ago

Added the absolute MOST important feature to my game.

#AbductionWars #OperaGXGameJam




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VERSION 1.2! A couple extra improvements have been made:

-Enemies will now spawn from the center in VERSUS mode if the round takes too long

-Screenshake can now be adjusted from the settings

-Fixed some minor audio popping on some sounds

Went ahead and added a little extra to the game!

Now you'll get extra little boss rounds every 5th stage, with scaling difficulty to match.

#AbductionWars #OperaGX #OperaGXGameJam

VERSION 1.1's out! Featuring some extra content and fixes:

-Added boss rounds every 5th stage

-Fixed a problem where framerates above 60 would speed up the game instead

-Minor performance touchups

#AbductionWars #OperaGX #OperaGXGamejam

My game in 50 seconds #indiedev #Gamedev #steam

Finally finished the last update to my entry, adding gamepad support!

Here's a little gameplay showcase now that everything's finalized (hopefully for good).

#AbductionWars #OperaGXGameJam

VERSION 1.3! With CONTROLLER SUPPORT!

-(XInput) controllers are now fully compatible with the game

-You can now performed a half-charged shot after 30 frames (0.5 seconds) of charging

-Dash window reduced from 15 to 12 frames to avoid accidental dashing

๐Ÿ†•๐Ÿ”ฅNew mechanic! Place wet souls into sponges to cool down scorching terrain and make your way through!

Just as Pecaminosa's musicians #improvise this rendition of #LittleSunflower ๐ŸŒป, so do we improvise with this post you're reading. ๐Ÿ˜‚

What's coming out of your own improvs? ๐Ÿค”

#Pecaminosa | #IndieDev | #OST | #Jazz

Been working lately on lots of 'behind-the-scenes' boring stuff that no one really cares about, so hereโ€™s a guy playing the sax for some reason.

#screenshotsaturday