I'm gonna try to make patch related devlogs if there's a decent amount of updates to address. Here is what was changed:
Doomsday Picnic RPG - Added a buffer timer for when exiting the stages whilst holding down TAB. Also made some minor modifications and turned some text objects invisible.
Flanville 2 - Fixed a bug where you could still click the furniture buttons even if they are invisible and/or if you are out of your room and fixed an unobtainable Flan Gem. Also added a "COMPLETE!" text on the file select screen that'll become visible once everything has been collected in the game (furniture doesn't count btw).
The Desolate Room - Fixed a bug with the timer counter for Defect's mini-games where you could accidentally get stuck in them by having the counter go back past 0 and into negative values and fixed another bug where the enemy level counter can go below O and into the negative values, causing the enemies' max HP to increase the lower it goes.
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