Game
Project FGC
4 years ago

Version 1.4.0 released!


You read that right, Project FGC was updated to 1.4.0! This update primarily comes with the addition of Mai Shiranui, as well as a host of character tweaks and balancing.

Notably, this version brings the debut of aerial specials! Two of them, anyways. Mai has a special move that can be used while jumping, and Athena has been updated to have a similar move as well. Please see the changelog below, as well as the newly updated movelist.txt for details!

Have fun!

====1.4.0

- Add playable character;

- Mai [Fatal Fury/King of Fighters].

- Updated all characters to have decreased frame delay with ducking animations (now 4 centiseconds, was 6 in 1.3.0, and 8 in 1.0.0).

- Updated Terry;

- slightly increased travel distance and slightly decreased height of Crack Shoot (now plays like an in-between from version 1.0.1 and 1.3.0);

- decreased the frame delay of the peak of Crack Shoot; decreased the frame delay of Power Geyser.

- Updated Ragna;

- adjusted the running animation;

- increased the end lag on the final attack in his regular attack chain;

- adjusted hit pause on fourth and fifth regular attack; increased damage power of fourth and fifth regular attack;

- Devoured by Darkness is now a multi-hit attack; increased the size of the initial hitbox of Devoured by Darkness;

- decreased frame delay for the startup of Inferno Divider;

- reworked Carnage Scissors to be more accurate to the source games;

- slightly adjusted sprite offset in certain animations.

- Updated Cammy;

- decreased frame delay for the startup of Cannon Spike;

- decreased hit pause for the first phase and the startup of the second phase of Spin Drive Smasher;

- adjusted the animation for Spin Drive Smasher;

- decreased jump height and adjusted the animation for Axel Spin Knuckle;

- adjusted animation for Cannon Spike;

- Cannon Spike now has a recoil and can only hit one enemy, also increased attack power;

- increased the damage power of Cannon Spike; updated jumpattack cycle; decreased frame delay of duck attack;

- updated color palette.

- Updated Ryu;

- decreased frame delay for the startup of Shoryuken;

- sped up the animation for Tatsumaki Senpuu Kyaku;

- Shinkuu Tatsumaki Senpuu Kyaku is now a multi-hit, with the first hit having increased range and a vacuum effect;

- updated color palette.

- Updated Chun Li;

- decreased frame delay for Spinning Bird Kick, increased the distance Spinning Bird Kick travels;

- decreased frame delay for duckattack;

- Kikosho is now a multi-hit attack.

- Updated Morrigan;

- removed hit pause from Soul Eraser;

- reduced the end lag from fifth regular attack;

- removed unnecessary shadows on Silhouette Blade.

- Updated Felicia;

- adjusted her forward dash to be uniform with Nightmare and Sophitia.

- Updated Taokaka;

- adjusted the animation for Hexa Edge, it's significantly more smooth.

- Updated Athena;

- Psycho Teleport no longer has an attack box, it's purely an evasive move;

- Psycho Teleport has increased invincibility frames, and travels farther;

- added special move Phoenix Arrow (please see movelist.txt for details).

- Updated Guile;

- Flash Kick now has endlag.

- Updated character select screen.

- Updated movelist.txt.

- Slightly adjusted the spawn position of all EX Attack portraits.

- Implemented some RAM optimization to help with compatibility on lower-end hardware.



0 comments

Loading...

Next up

I've updated the character select screen to include the character icons. Looks clean and fills out a lot of dead space.

Smile! Here, take some happy pills! ✨💊 #Blender #3DModelling #3DArt Buy me a Ko-fi: https://ko-fi.com/barbarafb_

Shoobies leave a sticky trail of mucus in their wake, which can impede movement for any creature that steps in it.

"Our work is never over" they said.

Sometimes the suction cup get sticky. Small animation I made in Blender after doing my tutorial on picking up/dropping objects in animations. Crate model by jQueary (https://sketchfab.com/3d-models/game-ready-sci-fi-crate-d98deca6…).

Horror WIP A track that will be featured in a future horror game soundtrack! Stay tuned!

Likes appreciated ✌️

#gamedev #composer #horrorgame #indiegame #IndieGameDev #soundtrack

Who's is this little cutey👸 here? Thanks🙏 for a gorgeous fanart @WheNa! Feel free to share your arts, screenshots, or videos with #playzelter or #zelter hashtags! #pixelart #animating #unity3d #animated #indiegames #unrealengine #animate #conceptart

2d lighting experiment

Animation test. Not an actaul conclusion to who wins sonic vs Mario. Just a test animation combo.

Colorful Fox

Happy Late Easter!