You read that right, Project FGC was updated to 1.4.0! This update primarily comes with the addition of Mai Shiranui, as well as a host of character tweaks and balancing.
Notably, this version brings the debut of aerial specials! Two of them, anyways. Mai has a special move that can be used while jumping, and Athena has been updated to have a similar move as well. Please see the changelog below, as well as the newly updated movelist.txt for details!
Have fun!
====1.4.0
- Add playable character;
- Mai [Fatal Fury/King of Fighters].
- Updated all characters to have decreased frame delay with ducking animations (now 4 centiseconds, was 6 in 1.3.0, and 8 in 1.0.0).
- Updated Terry;
- slightly increased travel distance and slightly decreased height of Crack Shoot (now plays like an in-between from version 1.0.1 and 1.3.0);
- decreased the frame delay of the peak of Crack Shoot; decreased the frame delay of Power Geyser.
- Updated Ragna;
- adjusted the running animation;
- increased the end lag on the final attack in his regular attack chain;
- adjusted hit pause on fourth and fifth regular attack; increased damage power of fourth and fifth regular attack;
- Devoured by Darkness is now a multi-hit attack; increased the size of the initial hitbox of Devoured by Darkness;
- decreased frame delay for the startup of Inferno Divider;
- reworked Carnage Scissors to be more accurate to the source games;
- slightly adjusted sprite offset in certain animations.
- Updated Cammy;
- decreased frame delay for the startup of Cannon Spike;
- decreased hit pause for the first phase and the startup of the second phase of Spin Drive Smasher;
- adjusted the animation for Spin Drive Smasher;
- decreased jump height and adjusted the animation for Axel Spin Knuckle;
- adjusted animation for Cannon Spike;
- Cannon Spike now has a recoil and can only hit one enemy, also increased attack power;
- increased the damage power of Cannon Spike; updated jumpattack cycle; decreased frame delay of duck attack;
- updated color palette.
- Updated Ryu;
- decreased frame delay for the startup of Shoryuken;
- sped up the animation for Tatsumaki Senpuu Kyaku;
- Shinkuu Tatsumaki Senpuu Kyaku is now a multi-hit, with the first hit having increased range and a vacuum effect;
- updated color palette.
- Updated Chun Li;
- decreased frame delay for Spinning Bird Kick, increased the distance Spinning Bird Kick travels;
- decreased frame delay for duckattack;
- Kikosho is now a multi-hit attack.
- Updated Morrigan;
- removed hit pause from Soul Eraser;
- reduced the end lag from fifth regular attack;
- removed unnecessary shadows on Silhouette Blade.
- Updated Felicia;
- adjusted her forward dash to be uniform with Nightmare and Sophitia.
- Updated Taokaka;
- adjusted the animation for Hexa Edge, it's significantly more smooth.
- Updated Athena;
- Psycho Teleport no longer has an attack box, it's purely an evasive move;
- Psycho Teleport has increased invincibility frames, and travels farther;
- added special move Phoenix Arrow (please see movelist.txt for details).
- Updated Guile;
- Flash Kick now has endlag.
- Updated character select screen.
- Updated movelist.txt.
- Slightly adjusted the spawn position of all EX Attack portraits.
- Implemented some RAM optimization to help with compatibility on lower-end hardware.
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