Game
Wave
10 years ago

Version 1.8.15


This update was mainly fixing little problems and unnecessary or hard to use code in the game, but I also adjusted various parts of the game such as bullets.

As you can see I changes the update note format slightly to make it easier to find everything that I did.

— NOTES —

— ADDITIONS —

  • Added seperate important and unimportant object counters to the debug menu

  • Added a background to the debug menu, this makes the information easier to see

  • Added ID logging (Can’t see unless you lanuch via a command-line)

  • Added trails to experience drops

  • Added the use of velocity to the experience drops

  • Added life-length to experience drops (They last 6 seconds)

  • Added outlines to the player’s HUD

  • Added a shoot sound effect for the gun

  • Added slight randomness to the bullet’s target position and speed

  • Added an exploding visual effect

— IMPROVEMENTS —

  • Improved performance of the store menu

  • Fixed the music tracks from being played more the one time in a row

  • Changed wording in the help menu to make more sense

  • Changed default settings when the game was started

  • Switched the ID system to use a hashMap rather than raw integers

  • Changed experience to increase maximums rather than the rates

  • Time only can be slowed to 25% rather than 20%

  • Slightly adjusted the explode sound effect

  • Energy usage for bullets are decreased

  • Normalized all music tracks

— FIXES —

  • Fixed going to the menu if you were already in the menu

  • Fixed the ESC button going to the menu while you were in the shop

  • Fixed player looping though all entities every frame

  • Fixed experience drops from going off the screen (They will bounce)

  • Fixed player’s HUD with uneven transparency

  • Fixed player’s HUD from being rendered on top of each other

  • Fixed slight pause at the start of music track 3

— REMOVALS —

  • Removed 1, 2, and 3 keys to adjust settings, this can be done in the options menu



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