Next up
Also gonna make the main menu and the pause menu and everything else look like the Alpha 1 unused menu instead. Let me know if you'd rather keep the old button style or this one? When you hover over it, it turns black but when you press it, it turns white
The landscape is almost complete!
Changed the inventory so it looks like a D-Pad depending if you're using keyboard or controller
The environment is being cooked up. (This is like 30 mins of work lol but I'm proud of it so far)
Little teaser about the Neighbor's AI :)
This is how the unlock animation will look! NOTE: The holding anim for the locks and chair don't exist rn so they use the default hold anim which is the ball.
I managed to package a linux build of the game to test on my steam deck! I was using steam link to stream the deck's screen to my PC so the footage was a bit grainy :/
There's now an achievement system in my game!!
- Added a full pause menu
- Settings now exist :D
- Button glyphs change depending on input method
Is this cool or is this cool?
The teaser was a bit too dark so I reshot it












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