fixed a softlock if you interacted with "save MK" hitbox when the cutscene wasn't active
fixed an issue where undyne's sprite would disappear before kicking you
fixed hitbox transform calculations during zooms
Next up
tell your friends AND foes!! (art by @NerNot1 )
can you believe it guys
the first redleaf forest tree is completed! Credits to @hiya_its_emily for spriting this. Its hard to express how cool this looks!
MORE dialogue sprites, this time for a previously mentioned goober. I still won't spoil anything, but they're used as Petrichor's app icon for a very good reason. This character now has the most dialogue sprites of any in the game! (26 total)
Return of the pipe puzzle from SOTS, now repurposed for Petrichor! Will be in the next demo. (this pipe layout is completely temporary and for testing)
literally 1984
2x size facial expressions for Iver are complete! Thank you to @gamebrielvoid for the concept art.
This wolfo is the boss (of the employees) at Readleaf Industries. Wonder what they'll think of you walking into the factory unauthorized...?
To whomever it may concerneth
chillin' by the SYRUP cooler
Here at redleaf industries, we have expert planning capabilities :3
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