I was creating the enemy ID Compiler for the battle engine, and once I was done with that I was pretty much done with the whole battle engine after a couple quick tweaks before realizing almost all of my scripts are improperly sorted and they're taking up an INSANE amount of space and almost all of them need to redone, and then i saw that because I would have to redo the compilers I would need to redo the Decompilers and script readers, so now I literally have to redo the ENTIRE engine, so as of this post I am going to be recoding the entire engine, but I do have the old one as a basis and there are salvageable scripts so it won't take as long but this is still hella disappointing lol
Next up
This Satuday we invite to watch another #speedpainting of our artist Daniel Faiad.
How great is this scene of #Pecaminosa?
What do you think guys in my robot?Just a beginner in 3d modeling..
My instagram https://www.instagram.com/rojhonbb/
In the quest for accessibility, I'm adding Resurrection Shrines for players on the 'novice' end of the platforming spectrum.
In order to unlock the power of a Shrine, you must collect 3 'Souls' from your dead corpses! (the floating blue orbs)
Strange Umbrella
Finished work on the emotions of a new character for the tank universe
A Shiny Mega Gengar 🌟 For @ManutkArt 's #ThreeColorsChallenge!
Microsoft Windows XP Unprofessional (windows logo prototype)
Horror WIP A track that will be featured in a future horror game soundtrack! Stay tuned!
Likes appreciated ✌️
#gamedev #composer #horrorgame #indiegame #IndieGameDev #soundtrack
My D&D art for my family so far (WIP if you couldn't tell)
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