I was creating the enemy ID Compiler for the battle engine, and once I was done with that I was pretty much done with the whole battle engine after a couple quick tweaks before realizing almost all of my scripts are improperly sorted and they're taking up an INSANE amount of space and almost all of them need to redone, and then i saw that because I would have to redo the compilers I would need to redo the Decompilers and script readers, so now I literally have to redo the ENTIRE engine, so as of this post I am going to be recoding the entire engine, but I do have the old one as a basis and there are salvageable scripts so it won't take as long but this is still hella disappointing lol
Next up
Been working lately on lots of 'behind-the-scenes' boring stuff that no one really cares about, so here’s a guy playing the sax for some reason.
Runestones: from concept to in-game model🗿
Heya! I wanted to show some gameplay progress i made so far. I hope you like it ^^
The whole squad is here!
Interested? Follow me!
Finished work on the emotions of a new character for the tank universe
Development of my game Juno. This is the rune equipment system.
Usually update over on twitter: https://twitter.com/synrec_kaisyl
Pigs can push buttons for you!
#gamedev #pixelart #screenshotsaturday
Don't forget to wishlist Toodee and Topdee on Steam!
https://store.steampowered.com/app/1303950/Toodee_and_Topdee/
A calm and quiet day.. Made surreal by the feeling of finding an elven building in the mountains, and wondering of its purpose and story. I built this elven style house and it was my first attempt at something like this, but what do you think?
Added an exit portal to the maze SRP project. It has a simple effect using scrolling UV's and particles.
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