I was creating the enemy ID Compiler for the battle engine, and once I was done with that I was pretty much done with the whole battle engine after a couple quick tweaks before realizing almost all of my scripts are improperly sorted and they're taking up an INSANE amount of space and almost all of them need to redone, and then i saw that because I would have to redo the compilers I would need to redo the Decompilers and script readers, so now I literally have to redo the ENTIRE engine, so as of this post I am going to be recoding the entire engine, but I do have the old one as a basis and there are salvageable scripts so it won't take as long but this is still hella disappointing lol
Next up
Heya there! I really wanted to show you all a little gameplay preview of the first boss fight i'm currently working on i hope you like it ^^
"Our work is never over" they said.
Werehog transformation process. #sonicunleashed
Terraria
Rockin the Guitar, an Axe like Guitar I made for my Uni project
An infected room from the second part of Cybel ! Are you up for some cleansing?
Levels' maps.
brung back my old oc plus a new one
...they don`t have names yet tho
Our menu, gathered a huge feedback and positive comments among foreign audience, what you say? Game Steam: https://store.steampowered.com/app/1543090/LiBER/
Development of my game Juno. This is the rune equipment system.
Usually update over on twitter: https://twitter.com/synrec_kaisyl
4 comments