Game
Spin!
6 years ago

Very drastic changes to the gameplay. Here's What's new? and Why I changed it?


Hello everyone!

Since my last devlog there were quite a few drastic changes I made to the game. I actually changed the whole concept of the game.

WHAT'S DIFFERENT?

Well, in terms of gameplay, basically everything. You still need to get the ball to the end goal but now, instead of controlling the ball, you can rotate

specific platforms which allows you to move the ball.

I think that GIF explains it much better than I can.

level_2.gif

WHY?

I felt that my previous idea was a bit too generic. Even though it had a cool control scheme, it still felt like "just another platforming game".

I made a stupid mistake of not prototyping enough before starting the development.

WHERE TO FOLLOW THE DEVELOPMENT?

The game in its core is still the same, you have to get the ball to the goal, so I'll just continue posting my devlogs like it's the same game.

https://twitter.com/alienplay_games

https://gamejolt.com/@Alienplay/games

https://alienplay.itch.io

Thanks for reading this devlog! :)

Any feedback is greatly appreciated!

level_6.gif


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Next up

I'm currently working on Spin! Plus that will improve some of the features and will have 25 more levels!

For a start, here's a new color pallet. What do you think?

There is now new type of platform in Spin! Plus :D

Happy ScreenshotSaturday everyone!

Here’s one showing Grabar, our swamp monster, in action

New enemy type! – Skeleton Knights

- Once noble warriors, now risen from ancient battlefields to serve the Dark Queen’s will

These platforms are meant to force you to think a bit outside the box and find some not so obvious solutions :)

Concept art for monsters in our 2nd biome (swamp) made by Fran Domljan (https://www.instagram.com/concept.byfern)

Needed a few tries to get there...

Oopsie!

For combat mechanics, we are mostly taking inspiration from God of War and Prince of Persia The Lost Crown.

What do you think?