7 months ago

Vindicta


The process went by so quickly that I'm still asking myself if I could do more.

I actually had a lot of fun this time around, even though it took me hours to draw a half decent head 😭. I originally wanted to practice oil-painted shading but I was so afraid of messing up with the sketch and the colors. I'm glad that the alternative idea with lineless and cell shading worked too!

I've been trying Deadlock a few weeks ago but my laptop can't run it well :(

I also never played any mobas, so I was surprised to find out that not only I would have to learn how to aim, but also learn how to read! I just booted the game and I'm expected to know all the macros and building strategies! I have to read what all the 100+ items do, how they synergize, when it's best to buy and how to use them just to play ONE match with bots 😇

I love the game's artstyle though, it improved so much since the last time I checked it out. I'm definitely not gonna play the game for a while, but I would be happy to work with its characters from time to time.



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"Oh hey, I've got level 1 after 2 years of being a creator!" "Let's tale a look..." "Wow, a sticker slot! I will surely use it like Im supposed to"

Today (17th December) is my birthday and I'm using this as an opportunity to make this post

Our team is very busy with studies at the moment, but we are still working on Arkangel!

I'm almost done with all overworld rooms and events, there will be some surprises.

Is this what the ram shortage is for?

Arkangel Devlog 1: Our plans and ideas so far

We are still working, I'll try write a devlog soon

Arkangel devlog 3: Scaling up

The teaser and devlog for Arkangel, my new Undertale fangame, are OUT!!

Teaser trailer:

https://youtu.be/_gEifz-mWT4?si=Pi4Z6T3tk9Tj9DLW

Follow it now:

https://gamejolt.com/games/arkangel/1025398

Arkangel Devlog 2: The Atonement route + change of plans

Update:

Do NOT write ANY posts on your unlisted page even if this thing is off.