I have been working on a visual overhaul for the office. It was the first asset I made, and while I had updated it before, I felt it needed a completely new model with new lighting and materials. The overhaul is well underway, and will be revealed at 80 followers!
Next up
100 FOLLOWERS!
words cannot explain how difficult it was to get these damn switches to work. everything that could go wrong, did go wrong. but, several hours later, i got it to work!!!!
my whole philosophy with the "office" is: how can i make the player feel claustrophobic AND exposed at the same time? the answer to this is: lots and lots of clutter
DEV LOG 1/19/25
DEVLOG 6/23/25
Things Are Happening
More About Advanced Pathfinding
i also fixed the visual distortion caused by the panorama filter, it looks way better now
New Thumbnail! (It's animated, so cool)
Here is a little teaser for the updated office, now with infinitely more cobwebs!
0 comments