I have been working on a visual overhaul for the office. It was the first asset I made, and while I had updated it before, I felt it needed a completely new model with new lighting and materials. The overhaul is well underway, and will be revealed at 80 followers!
Next up
i lied, the ladder was easy to model
my whole philosophy with the "office" is: how can i make the player feel claustrophobic AND exposed at the same time? the answer to this is: lots and lots of clutter
DEVLOG 1/16/25
words cannot explain how difficult it was to get these damn switches to work. everything that could go wrong, did go wrong. but, several hours later, i got it to work!!!!
100 FOLLOWERS!
Voting is over! And the winner is... BUTTONS!
Updates to the Page!
Here is a little teaser for the updated office, now with infinitely more cobwebs!
More About Advanced Pathfinding
DEV LOG 1/28/25
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