Behind The Scenes:


This was the original render. You might be asking, "Why aren't the eyes red and blue like in the image?"

I used Aseprite to add the C&A eyes, along with other details to make it all come together.

Behind The Scenes:


This was the original render. You might be asking, "Why aren't the eyes red and blue like in the image?"

I used Aseprite to add the C&A eyes, along with other details to make it all come together.
"Walk" (made by me)
I'm back, and BETTER THAN EVER!
THE GAME'S OUT! Expansion Updates coming soon if the game does well.
https://gamejolt.com/games/hradio/1048649
Play it, share it, do all that stuff.
Here are all 7 Koopalings with my interpretation on how they'd look in Illumination's movies.
Give me feedback and any thoughts!
WHY CAN'T I THINK OF ANYTHING
I MUST CODE I MUST CODE I MUST CODE I MUST CODE I MUST CODE I MUST CODE I MUST CODE I MUST CODE I MUST CODE I MUST CODE I MUST CODE I MUST CODE I MUST CODE I MUST CODE I MUST CODE I MUST CODE I MUST CODE I MUST CODE
Here's another Bandit Trap inspired model I made in #Blender... Don't sit on this chair!! 
MR. ANT TENNAAAAAAAA!
I made this, BTW.
There's a reason your library is invalid, Evan!
Here's a time lapse of me modelling my #BanditTrap cupboard-boot trap I designed in #Blender! 
Something I enjoy about making a game for more than a month is that the art style can change drastically, to the point where you ask, "Wait, did I even make this?". I can kinda see a big difference between my old panels, and new ones.
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