

W. Mary vs. Classic Mary
Not actually part of the game, just a test to see how W. Mary looks up close, and a comparison to the first game.
Next up
Newest draft of composite video shader fixes color issues (caused by different versions of GLSL clamping values differently) and uses real sampled CCD sensor thermal noise. See for yourself!
Game.
Localization efforts have been expanded to more areas of the game. Instead of just important buttons and labels on menus, I am now having as many elements as I can translated.
Literal bug-turned-feature. I am gonna make this happen if you try to move the window while there's no camera feed.
2026.
I'm speechless
It just keeps getting better and better.
That rainy night
First stable version of new multi pass shader ported. Paired it with a lower resolution and era-appropriate aspect ratio for vibes. (and to make sure the shaders scale properly)
Also shows off some of the enhanced entry area.
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