I’m not gonna go on you with this, but I’m pretty ure you guys might know what I’m talking about
I think I’ve figured it out, however though, I realized an issue with something.
I even if I’m technically in the air, the tiles are still over and in front of Benjiro, which can cause the entity layering to be very weird since even if Benjiro’s technically in the clear, there’s still a tile over and through it(since there’s tiles for each z and y row)
Soo…
Yeah I guess I’m gonna have to switch to geometry collisions because that actually seems like a valuable option if I want the issues to be fixed.
That will basically mean I have to redo the ENTIRE collision system, but at the same time having both geometry and mixed tile collision is extremely weird, so it’s probably best to go with geometry since it’s more reliable, and it’ll be more optimized since it’ll make up even less clones.
But now I have to figure out how I’m gonna even gonna put it into the editor and such and probably having to remake the entire level.
Which isn’t too bad, honestly the tile system had a lot of flaws with how things worked so it’s probably for the best, it’ll take a lot more time, but it’ll be worth it
0 comments