Next up
trying this art style more
btw the shading is on a separate layer (demonstrated on the top right of the screenshot)
(havent measured it on twitch yet)
just a little disclaimer timmy isnt possible in real life (unless you can make a one wheeled robot that floats above its own wheel)
switched the workbench to use entities and you can still place a million of them after crafting just 2
i think i got the basic hunger system working
frick it im back on pasta-ing (focusing on pasta) (working on controller support for it as well)
slightly upgraded camera (it now also aims for the mouse pointer, but the camera is actually targeting a pair of two variables that use the same fencing as the camera)
The development of PASTA is back
(actual in-game screenshots)
Edit: actual game may look different?
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