Next up
this reminds me of a specific ksp video for some reason (previous valex is a spaghettified kerbal confirmed?)
i hate devblock honestly (artblock but for gamedevs)
(character in screenshot: Rolty Hank Freeman)
.
when you attempt to fix a bug with only one way to fix
frick it im back on pasta-ing (focusing on pasta) (working on controller support for it as well)
switched the workbench to use entities and you can still place a million of them after crafting just 2
trying this art style more
btw the shading is on a separate layer (demonstrated on the top right of the screenshot)
(average ipad kid)
saw that coming
(note: this is not a shoutout)
just a little disclaimer timmy isnt possible in real life (unless you can make a one wheeled robot that floats above its own wheel)
Pasta (joke post based off someone asking someone to name his game)













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