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Development blog #9 -The Walls
It brings us a new reinforcement mode, weapons, molotov cocktail, and press kit.
https://wall-force.com/dev-log-9/
Development blog #8 -Zombies
It brings us new zombies game-mode, reworked lighting, icons, main menu, and HUD elements.
Shoobies leave a sticky trail of mucus in their wake, which can impede movement for any creature that steps in it.
Quantum precognition is one of the most powerful cards. End game cards & equipment. Demo/alpha build boss is no match for this deck.
"Our work is never over" they said.
Just a Pico sprite
Hi everyone! I started to create some environment props for my new video game, here is a cozy house in the forest. I'm planning to switch from Unity to Unreal... Let's see what new challenges I have to face. Made in Blender and Substance Painter.
An infected room from the second part of Cybel ! Are you up for some cleansing?
Explosive domino effect
Our menu, gathered a huge feedback and positive comments among foreign audience, what you say? Game Steam: https://store.steampowered.com/app/1543090/LiBER/










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