Game
Playtime with Percy

3 years ago

Want to have your art featured in Playtime with Percy? Of course you do! Who wouldn't? Well now's your chance!

(More information below!)


From now (September 25th until October 2nd), if you mention me in a Playtime with Percy art-related post, you have a chance for that piece to actually be added to the game!

Anything really goes, you can make 2D images, 3D ones, either digitally or physically, whatever suits your style best! I only ask that no one draws anything "weird", purposely low-effort, or something you know you shouldn't draw. That's about it really.

All you have to do is MENTION ME (@FazieFunbear ) ONE TIME ON YOUR ART PIECE POST to enter! Good luck to everyone!

As for a quick-update on the game, we're doing well! Lots of exciting stuff happening behind the scenes, such as coding the cutscenes, finishing up the menus, and starting on the boss for the game...



18 comments

Loading...

Next up

The Poopet

Fix Fredbear

Happy Halloween!!! 🎃

(Teaser poster by @Zeph_Mations )

Here's a peaceful little forest scene for this #screenshotsaturday, from the beginning of the game.

Enemies can also suddenly spawn through Realm Rifts. These Rift Spawns are going to be stronger than the ones wandering around. TBD on the enemies... #screenshotsaturday #godstear #madewithunity

Horror WIP A track that will be featured in a future horror game soundtrack! Stay tuned!

Likes appreciated ✌️

#gamedev #composer #horrorgame #indiegame #IndieGameDev #soundtrack

A house I've built a while ago. :)

It nicely separates the snowy biome from the grassy one.

It's built with painted Ebonstone.

Spaaaace~

These are background sprites I've created for a game I'm working on at school ^w^ Click on the post to see how the sprites connect. You won't regret it! (personally, I think it's pretty heheh)

Drawn in Piskel using my mouse. Whaddya think?

Some Shadow boss fight gameplay 👾

We're knee deep in multiple large features and "game feel". Quick peek behind the scenes in this weeks Dev Blog: https://bit.ly/2QmmaQM