Next up
I made an obstacle course inspired by Total Wipeout with save files, colour blind accessibility and a few things to make the experience more open for many people to try.
I plan to release it as a framework :)
I made a kind of rushed trailer for my game because I had to finish this before doing college work. The game itself has a lot more effort put in haha...
This Satuday we invite to watch another #speedpainting of our artist Daniel Faiad.
How great is this scene of #Pecaminosa?
Shoobies leave a sticky trail of mucus in their wake, which can impede movement for any creature that steps in it.
Shadow The Hedgehog X pixel art
Hi everyone! I started to create some environment props for my new video game, here is a cozy house in the forest. I'm planning to switch from Unity to Unreal... Let's see what new challenges I have to face. Made in Blender and Substance Painter.
Terraria
Regular exercise is key for healthy wings.
Try it out!
blender animation experimentation, getting the hang of things fast. arms, rig, & gun models by me ofc
Some time ago, we posted a screenshot of the Mexico level. A curiosity about it is that, like some other scenarios of the game, it was inspired by a real landscape, The Basaltic Prisms of Santa MarĂa Regla. It is one of the natural wonders of the country!
1 comment