I made an obstacle course inspired by Total Wipeout with save files, colour blind accessibility and a few things to make the experience more open for many people to try.
I plan to release it as a framework :)
Next up
I made a kind of rushed trailer for my game because I had to finish this before doing college work. The game itself has a lot more effort put in haha...
Optimizing UI performance in UE5 by consolidating all UMG elements into a single material for better efficiency. 🚀 #GameDev #UnrealEngine #uidesign
Testing enemy reactions and fine-tuning the timing window for perfect blocks and counterattacks in Lobo. Each enemy brings a unique challenge! 🛡️⚔️ #GameDev #IndieGame #ue5
water on bottle ue5 (Can someone explain to me how to fix translucent objects? :((((( I know there is a way but I can't find it...))
Path of Kami: The Evolution of the Lore
Another house i made long time ago.
Today I was setting up the location of the first boss. His name is "Father" and he is the first of the Patagonians. His task is to guard the road to the House.🛡🗡 Bookmark pre-launch page🔖🔖🔖
https://www.kickstarter.com/projects/rdvindiegame/the-patagonian…
Protege el conocimiento, salva la historia. Guardian of Lore es un platformer 2D en el que debes luchar para mantener viva la memoria de la mitología latinoamericana. El juego llegará a Steam el 18 de mayo: https://steam.pm/app/1211740 #ScreenshotSaturday
Just a Pico sprite
Update 2.627
New challenges & new effects!
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