Next up
Done with character swapping! Swap between the melee tank (Aether) and the long ranged mage (Myst). It's gonna be be fun designing levels that accommodate contrasting play styles. #screenshotsaturday
Update 1.1.8c is out now. With this I have optimized the game to take up around 300mb of RAM. Hopefully this eliminates all those ANRs and crashes! Check it out: https://tinyurl.com/2s43rhk8
Player Assist work in progress. Close, long, and mid range attacks. #gamedev #godstear #madewithunity
Title Screen Here’s the new title screen for the game. It shows a bunch of gnomes stealing from your barn! I think this gives the player a sneak peek of the gameplay. Also it’s better than a static drawing, in my opinion.
Title Screen v3
Made some adjustments to the boss AI so that the fight is more strategic, less spammy. This is meant to be the first boss encounter. What do you guys think?
I ran the same test with the Player Swap mechanic. You can only choose between one or the other, depends on your decision on who will join your adventure. #gamedev #godstear #madewithunity
Concept design for the Dark Forest level. #gamedev
War Room - Background
Combat test with the Player Assist system. It can get frantic! #gamedev #screenshotsaturday #madewithunity
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