Game
one night at bruh
6 years ago

Wasn't able to update yesterday, but a few changes later on


So I wasn't able to update the game yesterday, but I should have this update ready by tomorrow. The new update will have the following new things:


  • Cameras (but only one right now)

  • Shock Button removed, but now all you use is the door.

  • Added Power (Camera and Door take power.

  • Made scrolling faster (a lot faster)

  • Added Radar (can be toggled on/off)

  • Re-did Springtrap's AI, and changed his movement pattern.

  • Changed the menu from saying just GO, to adding a customizable AI for springtrap. (Also this is where you toggle radar.)


Keep in mind this is a game for fun, and I am making games to learn/get used to Clickteam fusion. That said, you can criticize the game if you want.



0 comments

Loading...

Next up

"Tiny" screenshot of new update.

Shoobies leave a sticky trail of mucus in their wake, which can impede movement for any creature that steps in it.

Another house i made long time ago.

I was bored, so... ManutKat.

The Darkside Detective: A Fumble in the Dark is out TODAY! 🖱️Advanced pointing, clicking action 🖨️Very funny words! Loads of them! 👻6 sarcastic, spectral cases to solve

not the greatest house, but it's a house! :D

I mostly build 3D First Person Shooter game mechanics in Unity, and in this I'm just showing C4 mechanics I made for a little side project I am working on! :)

We're knee deep in multiple large features and "game feel". Quick peek behind the scenes in this weeks Dev Blog: https://bit.ly/2QmmaQM

Got some fun collectibles in our game, Path of Kami!

I just wanted to introduce you to my latest musical production and hear some opinions about it. Thank you very much.