Game
Starfire
11 years ago

Wasted Time


Hey everyone, it’s been a while.

I didn’t mean for it to be so long since I’ve done anything with Starfire, at least publicly. I decided to give myself about a week to recuperate after the launch, which might have ended up being my undoing because the rest of my life took the chance it had and got rediculous.

In terms of gamedev stuff, I did come back when I planned on returning (a week after launch), but the project I decided to undertake was a complete waste of time. I was trying to get XML integrated into the core communication between the main menu and the game itself, and lets just say that I’ll have to dedicate MUCH more time/frustration to that at a later date in order to get it to where I want it to be.

In terms of what I’m planning, I’m working diligently now on getting the Motherships up and running, but I am wondering as to how/if the ships should be interacting in the scene. I know they will at the very least work as spawn zones that have defensive turrets (thus creating a safe spawn area for bots) but I was wondering as to whether or not the motherships should have any role in victory/defeat, as they did at the very beginning, or if they should just remain as glorified, fancy spawn zones.

At the moment, I am leaning towards keeping them as fancy spawn zones, since making them an objective/target means that I have to implement a lot of other things into the new system in order for it to work properly, which, frankly, I don’t want to do. For now, I want to keep focusing gameplay on the starfighters themselves, and save mothership combat for a later time.



0 comments

Loading...

Next up

Been working lately on lots of 'behind-the-scenes' boring stuff that no one really cares about, so here’s a guy playing the sax for some reason.

#screenshotsaturday

"Thanks guys for endless hours of fun." 👍

(My first fan art. Read the article, please.)

#sonic #mario #photoshop

We made a lot of improvements on the Freezing Plains visual. Things like pine trees, tiny bushes, some rocks, and others game props!

#IndieGame | #IndieDev | #GameDev | #PixelArt | #WaifuQuest | #WifeQuest | #screenshotsaturday

Path of Kami: The Evolution of the Lore

Runestones: from concept to in-game model🗿

Just a Pico sprite

Regular exercise is key for healthy wings.

Try it out!

https://gamejolt.com/games/AeonNightmares/605184

Auto-chess meets Clash Royale in an intense strategic battle. Outsmart your opponent, hide your play and crush their armies! Empire Builder just got another major update, check it out! https://gamejolt.com/games/EmpireBuilder/558901

I mostly build 3D First Person Shooter game mechanics in Unity, and in this I'm just showing C4 mechanics I made for a little side project I am working on! :)

Out of boredom and curiosity, I coded Sailor Jupiter's Argentine Backbreaker.