Game
Camping With Springtrap
2 years ago

We are trying to figure out how to use multi user editing or any kind of unreal engine 5.2 project collaboration.




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With a gameplay redesign comes a main menu redesign...

It has been a while since the last update but we are making a lot of progress. Alpha 0.4(the enemy/combat update) is nearly done and Alpha 0.5(main menu/HUD overhaul and demo maps) also has some progress already. Here's a sneak peak of the new main menu!

Made some CatNap 2D art based off the chapter 3 main menu.

POPGOES fanart showcase for this week! Check these out! (05/12)

Sources for all four of these are in the article!

The enemy AI is being worked on, springtrap is fucked.

Mangle (Fixed)

I thought this would be fun to model, and I've been in a bit of a FNaF mood again.

It has been a while since the last update and that's because the upcoming one is b i g and takes a while.

It will include a menu overhaul (for the 4th time), multiplayer, complete animation overhaul (for the 3rd time jeez) and much more improvements.

The demo will be released on friday the 18th!

Here is a look at the new updated Spike's Ahoy logo! (done by @Foxxy_Games )

what do you guys think?

Camping With Springtrap is CANCELLED