Hello everyone!
Happy belated new year 2019 to everyone! We are very happy to introduce you the 2nd patch v0.8.21.
This Feburary patch includes mainly bug-fixes, improvements on our quests and other general improvements to revamp your experience in Absinth.
As usual, we’d like to thank everyone for your continual support!
Have a great day,
Your blackHound Studios team
Summary:
Section 1: Main Menu / In-game Menu
Section 2: Act I - Police Dept.
Section 3: Act II - Redwoods
Section 1: Main Menu / In-game Menu
-Added an epilepsy warning in the loading screen image.
-Fixed an issue where the loading screen showed too many decimal places such as ”1.926157%”. Now there are integers like 1%, 10%, 50%.
-Fixed other general minor issues.
-Improved the main menu ”options” section to include 3 tabs: ”General”, ”Graphics” and ”Controls”. Note that the controls cannot be changed.
-Re-adjusted the brightness scroll bar in the graphics menu. Previously it only had 2 ‘effective’ brightness levels, now it has up to 10. The maximum brightness it can go up to has increased slightly from patch 1 (still not recommended to increase it unless strictly necessary).
Section 2: Act I - Police Dept.
-Added some context as to why you are unable to wield the weapons on the floor. More to come in the following patches.
-Added a new feature where you no longer require internet to complete the game. Instead, all files necessary are now saved locally as part of the game.
-Improved the AI pathing of the main monster. Now it does not get stuck on some random objects which sometimes prevented it from chasing you.
-Improved the ‘screen shaking’ and ‘sound effects’ trigger zones, especially when there was no real ”event”.
-Improved some of the jump scares in various ways (no spoilers!).
-Increased the speed of the main monster. Good luck!
-Fixed an issue where sometimes you were unable to run.
-Fixed a labeling issue where one of the shelves in the interrogation room said ”locked you need a key”. This label has now gone.
-Fixed several typos.
-Fixed a variety of other minor errors.
Section 3: Act II - Redwoods
-Improved the intro scene. It now introduces the AR glasses better.
-Improved the scenery for one of the initial scares.
-Improved the scenery inside the church and its surroundings. The clues have also been improved as well as the capabilities of the shovel to improve the realism.
-Improved trigger zones for several dialogues. Now it will only trigger in places where it makes sense.
-Improved the wording of some of the notes.
-Improved slightly the lighting of certain objects inside houses.
-Fixed an issue with the side-quest. Before, you were unable to enter the room if you got the key before interacting with the door to open it. Now you can complete the side quest without issues.
-Fixed a labelling issue where some house doors were not supposed to be interactable.
-Fixed a variety of other minor errors.
-Removed the ‘RSS’ icon when using the AR glasses that had no meaning or use to improve the visuals.
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