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Pre-Alpha to Alpha Devlog #1
We’ve developed a system to place large quantities of world blocks quickly and efficiently. It’s fast because we no longer need to place blocks one by one.
Main systems for big sky islands done!
Volumetric clouds also added!
We've improved the game's starting houses to be more polished and have a smoother appearance. We are also improving their functionality, so that the player can open doors, climb onto roofs, as well as many other interactions.
The grass blocks of the game, still missing the ambient occlusion
We've started development on our story and exploration-focused game, Lost Reality!
Let's work side by side with the gaming community to create an amazing game!
WIP landscape and house
Some of the Cloud Realms blocks
New shader for emissive blocks! Not only emites lighting but also animate between textures.
Cloud Realms main art
Above the clouds!
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