Game
Nexus Overdrive

2 months ago

Prealpha 0.0.4 demo for Windows is now available to download! Don't miss!


Download at our gamepage

Big changes! This is the biggest update since the beginning of the project, where several bug fixes and some new features were added.

The enemies were redesigned and rebalanced, the soldier (basic ranged enemy) had his hitbox and sprites adjusted so that the player can hit his shots correctly, as well as increasing the damage of the projectiles. The zombie scientist enemy with the chainsaw (basic melee enemy) also had new sprites, and parameters adjusted.

The game now has 1 new base map with two versions, with more and fewer enemies, to make it easier to test the game's difficulty and balance the amount of enemies per level.

The menus were adjusted, but they still need a lot of work until they are complete. For now the game only has 3 weapons: axe, revolver and shotgun. I disabled the other weapons because they still need bug fixes. Releasing this update was not easy, as the Unreal Engine project was corrupted, and I needed to redo the game's AI and enemy system, which is quite complex by the way.



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Pixel art we did for our game 'Nexus Overdrive' How can we improve that?

Movement and Shooting updates

Some gameplay of our old school FPS: Nexus Overdrive

#gamedev #indiedev #pixelart

Happy #WIPWednesday! Are you working on a game? Making some art? Practicing a song? Something else? Tell us in the comments!

Futuristic city with and without Unreal Engine default lighting system (that will be changed later). Indeed, one of our goals is to escape the "Unreal Engine generic look" that game UE games have.

Happy #WIPWednesday! Are you working on a game? Making some art? Practicing a song? Something else? Tell us in the comments!

We made enemies able to SPAWN A BOMB when they die (pre-alpha footage), just to add some spice to gameplay.

Old School FPS gameplay. Test the pre-alpha now:

https://gamejolt.com/games/nexusoverdrive/967529

Our first post is a gif because we are BRAVE It's not moving in the preview but here we goooooo

Added dash function to enemies! Inspirated in Prey 2017.

This to make enemies more interesting