Big changes! This is the biggest update since the beginning of the project, where several bug fixes and some new features were added.
The enemies were redesigned and rebalanced, the soldier (basic ranged enemy) had his hitbox and sprites adjusted so that the player can hit his shots correctly, as well as increasing the damage of the projectiles. The zombie scientist enemy with the chainsaw (basic melee enemy) also had new sprites, and parameters adjusted.
The game now has 1 new base map with two versions, with more and fewer enemies, to make it easier to test the game's difficulty and balance the amount of enemies per level.
The menus were adjusted, but they still need a lot of work until they are complete. For now the game only has 3 weapons: axe, revolver and shotgun. I disabled the other weapons because they still need bug fixes. Releasing this update was not easy, as the Unreal Engine project was corrupted, and I needed to redo the game's AI and enemy system, which is quite complex by the way.
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