Next up
heres the corridOR concept art
the battle backgrounds are ready
Return of the pipe puzzle from SOTS, now repurposed for Petrichor! Will be in the next demo. (this pipe layout is completely temporary and for testing)
tired of begging for sprite progress im drawign everything myself
And now, the other character's facial expressions are done as well! All characters now have walk sprites, dialogue sounds, and facial expressions, which means I can freely write the rest of the next demo dialogue.
Big progress!!
Next demo is 56% complete
today i will be writing the last part i have to before i can start polishing the whole script
just wanted to give an update thanks
20/37 redleaf rooms decorated, dialogue and story improvements for the 2nd demo, and a simple change that I think gives the game a lot more FEELING
introducing COLORS! (each area will have a different main color, and variants for specific rooms if needed)
we do a little computing
MORE dialogue sprites, this time for a previously mentioned goober. I still won't spoil anything, but they're used as Petrichor's app icon for a very good reason. This character now has the most dialogue sprites of any in the game! (26 total)
heres a rejected concept for the naming menu











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