Next up
tired of begging for sprite progress im drawign everything myself
Here at redleaf industries, we have expert planning capabilities :3
20/37 redleaf rooms decorated, dialogue and story improvements for the 2nd demo, and a simple change that I think gives the game a lot more FEELING
introducing COLORS! (each area will have a different main color, and variants for specific rooms if needed)
MORE dialogue sprites, this time for a previously mentioned goober. I still won't spoil anything, but they're used as Petrichor's app icon for a very good reason. This character now has the most dialogue sprites of any in the game! (26 total)
today i will be writing the last part i have to before i can start polishing the whole script
just wanted to give an update thanks
Here at mavis & co we take development very seriously
heres a rejected concept for the naming menu
Return of the pipe puzzle from SOTS, now repurposed for Petrichor! Will be in the next demo. (this pipe layout is completely temporary and for testing)
thing
hi devlog











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