Game
Just Keep Running

3 days ago

WE FOUND THE KEYS TO THE HOUSE!

Jokes aside, thank you so much for the wait! While we are busy rewriting, we’re back to actively working on the game, and this small lil update is proof! :D

#update #jkr #devlog


COLOR ADJUSTMENT

coloradjustment.jpg

You can adjust certain game colors in the Settings menu.

This one has been on my Trello for… uhh, I dunno actually. Let me check real qui–

almost_2_years_too_late_lmao.jpg

Uh. Awkward.

…well, it’s here now! The “Colorblind Correction” filters we had before weren’t all that useful (it was made especially clear when Accessibility specialist Ian Hamilton called us on it). It’s more for detecting contrast issues rather than actually HELPING with perceiving color info. These filters have now been completely stripped from the game.

Instead, in the Accessibility settings, you can just simply adjust the colors of gameplay elements to your liking! This is strictly for UI elements for now, but with future updates, we will add more things you can customize in the game :D

A LOT OF UI UPDATES

menuchanges.jpg

Upgrades / Settings UI

A lot of changes were also made to the Upgrades / Settings UI! Tutorials, icons, splitting into groups, new settings, etc. Some very neat QoL stuff :)

BTS ADJUSTMENTS

More secretly, a lot of changes has been made to the Saving System and the way we make game builds, both to make things more efficient and smaller, and also to accommodate new and future features.

Full Changelog

[2.6.0] - 2025-03-01

ADDED

  • Color Adjustment: Replacing “Colorblindness Correction” filters with the ability to fully customize certain game colors. Available in the Accessibility settings.

    • Currently only Color Adjustment for UI components. More options are coming soon!

  • Tutorial when opening the Upgrades Menu for the first time.

  • Invert Horizontal & Vertical Looking Movement settings added.

CHANGED

  • Upgrades:

    • Upgrades now have icons next to them.

    • Upgrade/Downgrade buttons shifted to the right, next to the Level of the corresponding upgrade.

    • Upgrading/Downgrading plays a corresponding animation to make the change clearer.

  • Settings UI: Reworked Settings so that they're easier to navigate.

  • Player UI fades out whenever the player can’t move, such as in cutscenes.

  • Reordered End Screen Button Prompts.

  • Main Menu Background changed.

  • Behind-the-scenes changes to the Saving System to accommodate new features.

  • Behind-the-scenes adjustments to cut down build times and file size.

REMOVED

  • Colorblindness Correction settings & filters removed.

KNOWN ISSUES

  • Playing the game with a Switch Pro controller may lead to issues controlling the player's character. This is seemingly an issue with the Unity Input System, and sadly out of our control.

  • Playing the game with a Dualshock 4 controller, or playing on a Steam Deck while having a keyboard connected, may lead to issues involving controlling the game with the Keyboard itself. This is also potentially an issue with the Unity Input System, which is beyond our control.

  • Parts of the game might appear in pink. This is caused by shader stripping and will be ironed out with future patches.

Changelog formatting is partly based on  Keep a Changelog (https://keepachangelog.com/en/1.1.0/). Version numbers are formatted as such…

  • MAJOR.MINOR.HOTFIX

    • Major releases usually include extensive visual & technological additions, like new campaign chapters and/or major new features, or overhauls of significant systems that might invalidate older game versions, such as save files.

    • Minor releases include visual & technological additions and changes that are significant but likely do not include anything that may invalidate older versions of the game.

    • Hotfix releases mostly include quality-of-life changes or fixes to other bugs and issues.



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