First and foremost, I hope everyone reading this is doing well and keeping safe and healthy during these exceptionally unprecedented, difficult and stressful times. Take care of yourselves and remember that things will get better. We’re going to make it through this.
The current circumstances are one of, but far from the absolute only or even the primary reason(s) I need to make the following official:
PinesQuest 2D’s development is now on indefinite hiatus. The game is NOT cancelled, however it is being “shelved” for the time being. Should the situation allow, the earliest I could see development of the game resuming is late 2021 or early 2022, as (after returning to finish my education/degree) this is around the time I’m currently planned to graduate from college.
During the past four months, when I was able to find the time and means to do so, I did my best to look into resolving the main issues that were impeding progress on the game, and was unable to find any tangible solutions. Despite this, I don’t think these problems are unsolvable; I’m just not capable of solving them right now. Therefore I’m simply putting the project aside for the moment, with plans to return to it in the hopefully not too distant future.
It’s been an unbelievable experience making this game since the Gravity Falls TV series wrapped up in 2016. I’ve gotten so many comments and emails of overwhelming support from fans who have played the demo and thoroughly enjoyed what I’ve created so far. It’s because of that I’m eagerly awaiting the opportunity to resume work on PQ2D, at a point where it becomes viable that I can finally see the game through to the end and give it the full release - the complete Gravity Falls follow-up story and retro RPG experience I envisioned.
I hope you all are looking forward to then as well. Thank you so much, from the bottom of my heart, for following the development of PinesQuest 2D. Please never stop staying weird, my fellow Fallers 💜
Until we meet again some sunny day,
✡️ T.N. Newton
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