Game
UTDR Half-Life.
23 days ago

We may be redoing some Major tilesets & editing character sprites from the overworld sprites.

May be going to explain why a bit more ahead later on.




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You also have Here the text portraits of the Black Mesa team.

Engine testing. We are currently implementing everything that gordon with the HEV suit can do. (Ignore that some tilesets may be wrongly placed or broken, specificly the walls. We are on a testing beta phase as of now.)

Here is some of the past progress we have had with spritework for the game. The break room from the Anomalous Materials Lab.

It's their only way out.

Soul Source.

Lights. This gif was taken off of a recording by programmer Javi, because yes. We've been doing progress on the coding area.

The intro images for the start of the game.

This Satuday we invite to watch another #speedpainting of our artist Daniel Faiad.

How great is this scene of #Pecaminosa?

#ScreenShotSaturday | #IndieDev | #DigitalArt

Shoobies leave a sticky trail of mucus in their wake, which can impede movement for any creature that steps in it.