Game
GIGA STREET FIGHTER II: The Final Round Deluxe Plus: A Windows PowerPoint Port Of “ULTRA STREET FIGHTER II: The Final Challengers” For PPT 2016+
8 years ago

We’re Currently Developing The Battle Endings And Continue Countdowns.


Battle Endings:

As you probably know if you’re a hardcore Street Fighter II faithful, there are special victory quotes by the player’s opponent that are displayed whenever a match is won or lost. We have a special nostalgic nod in the works for these moments: maybe a set of certain dialogue lines; maybe a specifically accented accompanying piece of vocal work? Eh? Eh?

Continue Countdowns:

We decided we’d be nice and not allow the countdown timer on the Continue screen to have been accelerated when a player clicks upon the wrong part of the screen, since the entire display is unmarked. Instead, to make sure that everyone who plays our title can properly enjoy it; as the timer counts down, complete with a near perfect reproduction of that, “DeDing,” sound that plays whenever the digit on the right changes; the current Story Driver character’ll be displayed on the left, slowly fading away as time ticks away. All you’ll need to do is to click on said fighter before you’re issued a “GAME OVER” and must restart from the beginning.

So, Yes.

We know that our last post was kind of vague, since we didn’t actually explain which exact part of the game engine we were developing; and for that, we majorly apologize. But hey, look on the bright side: now you know!



0 comments

Loading...

Next up

Nintendo Are Finally Listening To The

L-G-B-T-Q-I-A-Plus

Community! Sure, "Non-Binary", is as basic as possible, but it, IS, the thought that counts!

L-G-B-T-Q-I-A-Plus was only put on its own line for accessibility purposes, also why we spelled Plus.

Aw yeeah! We squashed that bug like it was our JOB! Oh, wait, IT WAS! ¡lol! The Official JadeIrectOrPAL Update is coming VERY SOON!

Meet Ikumi! She's determined to help Bebe in any way in her attempts to overthrow The Evil King Patrick Riordan! And now, you can see it in her actions, more, and better, than ever before, via our new AI Cutscene Technology!

Check Out This Dialog Box That Appeared On My Home Screen!

Have YOU beat the game yet?

We've almost got the 25FPS, PAL-Region accurate version running, however, we did run into a small snag regarding the appearance of Frame0 (Pentavigesimal) that we need to fix before it can finally be released. Here's proof, though!

Just to demonstrate how tyranical The Evil King Patrick can be; if Ikumi loses to him, watch how brutally he takes her out! Notice the mud splitting nigh equally and almost entirely in just two unique directions, implying he splatters HER, not just IT!

A new, in-development mode, which will be baked into the open world of B-A-S, titled "Bebe's Fashion Show™", will eventually be spun-off into its own title in The "Bebe's Art Studio™"-Series Of Games!

Please see the notes below:

This is how the graphics for Dojo Mode used to look upon direct conceptualisation.

This is also how the game's Character Select Music used to sound, too!

Please note, this is running on last-gen hardware.

Now it's gone down to fourteen hours, but seriously! Check out how long Dropbox thought that the Official Provisional Release would take to upload! Like, how ridiculous is THAT?! Eh?