
We updated our entry for the #operajam with lots of enhancements... Better difficulty curve, more powerups, more enemy variation, and many visual enhancements, like shaking screen and many bug fixing. Hope you enjoy it. https://bit.ly/37Akd8E
Next up
If you're exploring some ruins it's better to go with your loyal dog for protection. The Game Contest edition is about to be ready after working non-stop for more than 5 weeks. I think we never did something so powerful in such a hurry!
The Bunker is growing on a daily basis. We finally added the new Explore feature, so now you can be a real scavenger to protect your family from hunger. What do you think about this style of exploring?
The game has changed so much since the competition that it looks like a different game. There are so many new options and features....
Due to the limitations in Renpy for deep mechanics with popups or events, we're thinking on migrating the game before building the rest of changes to ge for a final version with more mechanics and events. What do you suggest? Gamemaker? Godot? Other?
Creating a highly narrative experience is really tough. We have created a graph to see all the interconections between the different conversations and paths you can have. Flags, dependencies and alternative narrations can be seen here!!
The neowiz contest is coming to an end and we're working without rest to proved the best version of what the Bunker could be. The game features so much mechanics now...And this is just the beginning.the game can be so much more...
This is our own conversations editor. With this we can test all the conversations in The Bunker, and edit them online, create multiple threads and branching in the different stories that will happen during the game and set character's sprite.














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