

Next up
Here's a mysterious bug that's persisted for years. Gotta figure out what tells the Tsunami particle effect to bounce off enemies like that. And why it only happens SOMETIMES. 🌊
(No other special move particle effect has this quirk.)
Interesting News, Mr. Bowser 📰#Nintendo
Got a whole handful of features done today. It's really nice when our second programmer soars overseas to us and we get to go HAM all weekend on the project. Feels like a real indie studio with the three of us giving it our all in the same room.
Moves like Wonder Bolt here are an example of the 2010s brony era DNA embedded into this game. ⚡
Each pony has DOZENS of expressive animations. That's why it takes so long to get each one from single concept sprite to finished in-game. (Aseprite's the tool used to get these pixels moving around so nicely.)
It was important for us to have multiple save files per game.
One for a first playthrough.
One for experiments and self-imposed challenges.
One for letting someone else play without messing up your main file.
Apologies for the delay. But unforeseen life events have delayed the release of BGP's Alpha1 release by a couple days.
Getting particle systems like this to work was surprisingly tricky. Especially when it came to making it all flip properly when the opposite combatant uses the same attack.
#BattleGemPonies Acts 1-3 are all meant to release this year, each one 10 weeks apart. (Let's see how that goes!)
It's an interesting challenge getting ponies of varied size to fit onscreen together. #gamedevelopment












1 comment