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Experimenting with Lighting illusions using Tilemap layers. 💡#gamedev #pixelart #madewithunity
Gives the city a cool night life vibe that takes me back to Pokémon Gold & Silver...
How did we EVER get this far without using a hi-res vertical monitor? Royal really sold me on the concept for #gamedev & #unityengine
Everyone's talking about The Big Game 🏈 today, but we only have room for the Big Game 🎮 we're making together on our minds this weekend! #indiegamedev #SuperBowlLX
Each pony has DOZENS of expressive animations. That's why it takes so long to get each one from single concept sprite to finished in-game. (Aseprite's the tool used to get these pixels moving around so nicely.)
This week we're going map-by-map and setting up all the crazy things that happen. Then we end each day with a quick playtest of the new areas and take some notes on improvements to make first-thing the next morning. #screenshotsaturday
Got a whole handful of features done today. It's really nice when our second programmer soars overseas to us and we get to go HAM all weekend on the project. Feels like a real indie studio with the three of us giving it our all in the same room.
We made a scene validator tool today that tells us exactly which NPCs are misbehaving and how to fix them. #madewithunity
You can hardly tell in pictures, but these monitors have completely different color settings and it changes the feel of the Peridot Woods map so much it's crazy. 🌳
Well, this household certainly got a little prettier over time. 🍵 (The Haze House of Jade Pass) #BattleGemPonies #gamedev #pixelart
Today's mission has been sprucing up maps so players can't just walk past all the interesting obstacles. (That mostly means strategically placing rocks, trees, and walls everywhere. 🪨 )












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