Game
Medieval Steve
7 years ago

We've done it!!


The annoying Leap Motion error, that has been plaguing the project for the past 12 months, is finally gone! Pooof! Disappeared! ‘tis no more!


I will be releasing a new build again this Friday, with a whole heap of fixes and crushed bugs. Below is the feedback/ bug list:

  • Sort the hand transform on the first level, can’t transform back

  • force the player to upgrade jump with first two upgrade points

  • increase the hit box of the attack, it’s too precise

  • Increase the size of the interaction box for the switches

  • upgrade menu choice swapping, the text displays both for a second

  • Level003 has Z clashing at the entrance to the saw room and the axe room

  • Spike hit boxes can still inflict damage when the spikes aren’t out.

  • look a the force in which the player is thrown back when attacked by a player

  • decrease the difficulty of the star points. Need to actually give people some upgrade points.

  • Make the hand token respawn if the player dies

  • add a skip button to the narration parts

  • remove the platform collision feature.

If you haven’t already, please grab a copy of the demo and have a play yourself! I could do with more feedback!

Don’t forget, Medieval Steve is on Greenlight and needs all the help you can muster! Pop on over there now and cast your vote!

http://steamcommunity.com/sharedfiles/filedetails/?id=883405186



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Medieval Steve is on Greenlight! Don’t forget, Medieval Steve is on Greenlight and needs all the help you can muster! Pop on over there now and cast your vote! http://steamcommunity.com/sharedfiles/filedetails/?id=883405186

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