
We were recently featured by Creative Bloq, who wrote about the long development journey behind Sub-Species.
The project started over 12 years ago, and switching to Unity was what finally allowed us to get a playable demo out.
Next up
Here is the new trailer we put togther for our recent demo launch on steam
It has been a while, but we are back and only a few months from launch. Here is a look at some of our new screenshots
This is the Rammer. And yes I am terrible at naming things
One of the shooter enemies in Sub-Species.
Showing the progression from wireframe to final in-game model.
We have been taking some short clips to show off some of the different underwater environments in the game. This is from one of the Arctic levels
Put together this clip of the design life of one of our monsters. Hope you like it
Sub-Species featured by The Escapist, who recently took a look at the demo.
“The demo looks good, with some beautiful scenic shots… and offers a clear and concise overview that still felt thematically appropriate.” — The Escapist https://www.escapistmagazine.com/reviews/sub-species-early-acces…
Short intro of us 💕✌️
We're an eletro duo based in Seoul 🇰🇷 Heavily influenced by the 90s.
Our new album #Xennials is all about the nostalgia of that era 💽 CD listenin 📟 beeper beepin 💾 floppy disks floppin days 😎
Stream now! 🎧
https://open.spotify.com/album/3YwWhnHWVy5cA8XOpbaGRA?si=8E9awqU…
art comission.
Updated the chest in the maze, adding sound, particles and better animation. But what's in the chest?
















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