Week nine went well. For the first three days, I worked on shop menus; after making two unfinished ones, I finally made a third one that worked. After that, I made an RTS modeled after an idea I had during the week of the strategy but forgot. To close off the week, I worked on three arcade games; attempting to find ways to code movement quicker, make alternate score bars, and experiment with things I’ve never added to arcade games (such as shields).
Heres a screenshot from today’s game by the way.
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