So i have search whole Saturday for better game engine because of problems with Phaser i use too much time repairing it core mechanics, at this point scaling scene is beyond time i want to sacrifice for repairing it so i had to either find game engine that handles tiles map better or abandon scaling scene altogether. Unfortunately I didn’t found anything better, everything else has its own quirks so i just wont add zooming for prototype.
And Sunday i implemented simple state based AI with at this time a little bit broken path finding (handling jumps on path doesn’t work correctly yet) but here is how it works:

It moves sprite body by applying commands on each tile.
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