Game
Traveler
8 years ago

Weekly update on time!


Hello again, this week the update is on time! Like always, for a quick update, see below, for a more in-depth rant see even more below!

Quick update: Our studio logo is finished, we have started working on some of the later features of the game like catapult pillars (how cool??), level editor is coming along nicely, and we are optimizing a lot!


Exciting news! Our level editor is starting to look super cool, I’ll post a video about it above this update.
Our studio logo is finally decided, there were a lot of different opinions, but we all really liked this one; we are now officially !FromHere Studio (see the joke there, huh?).

In other departments we are mainly working on optimizing our game, one of our graphic artists is looking into the difference between stack and amplify, and the other one is LODing away.
Our second programmer is working on a new game feature, catapult pillars, which means you will be able to shoot the character across the room!
Finally in the design department our level maps are starting to take form with all the new planned features, cool stuff!



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Next up

Concept art mood/asset sketch

A cool, stylized shot of our dynamic environment

Crane statue concept sketch

Our new logo, we are now officially !NotFromHere Studio!

The crane. Rigged, skinned and animated with particles.

So

i may or may not make an full art of some person or i may just leave this like that-

art comission.

Here's a peaceful little forest scene for this #screenshotsaturday, from the beginning of the game.

🍒Did you like the game? A demo is available for free on Steam.

✌️ Thanks for playing IndieGameiacs!

⚙️ Free Demo: http://bit.ly/UniDuni

📺 Full Video: https://youtu.be/5qEbVXg7GaQ

#steam #uniduni #clops #screenshotsaturday

Have a good Boi