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Weekly Update Post: Rooms will now appear in sequence, and are semi-randomized. However, for some reason the game freezes when the chaser enemy touches the player.
EDIT: The chaser enemies ignore the player's mercy invulnerability somehow.
Weekly Update Post: Implemented a "room" system, where rooms will spawn with either a group of items to choose from or a ring of spawners that a series of enemies will come from.
You can also see roughly how each enemy will behave.
Weekly Update number... 5? Woops, I skipped a couple weeks!
This is the HUD and UI update, featuring a main menu, health bar, stat indicators, and counter for remaining enemies, along with a new-level prompt and controls screen (latter not shown).
Weekly update post: Most of the characters have proper animations. I made models for the different types of upgrade items, but actually implementing them has been a headache. Will elaborate in article.
#MaximumLoad I procrastinated so much on this lmao
(The secret is that I didn't actually play the game lol, it's just the title screen)
The previously-mentioned controls screen, accessible from the main menu.
Working on the game-over animation and improved enemy pathfinding. Hopefully they'll get be better at avoiding collisions.












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