I tried to make it so that the upgrade item scene in Godot contains all of the models, and then either hides the models that don't match the type or has all models hidden by default and only reveals the one that matches the upgrade type (and this is happening in the "init()" func so that it happens when the item is spawned). For some reason, any time I try this, I get the error "Cannot call method 'show()' on a null value." or something to that effect (depending on the method I try).
Tagging #Devruary even though it's not part of a quest because it's thematically relevant.














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