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24 days ago

Weekly update post: Most of the characters have proper animations. I made models for the different types of upgrade items, but actually implementing them has been a headache. Will elaborate in article.


I tried to make it so that the upgrade item scene in Godot contains all of the models, and then either hides the models that don't match the type or has all models hidden by default and only reveals the one that matches the upgrade type (and this is happening in the "init()" func so that it happens when the item is spawned). For some reason, any time I try this, I get the error "Cannot call method 'show()' on a null value." or something to that effect (depending on the method I try).

Tagging #Devruary even though it's not part of a quest because it's thematically relevant.



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Not sure if I posted about this before, but I'm making a game! It's gonna be a top-down twin-stick shooter featuring the angel girl from this post: https://gamejolt.com/p/reactions-sweet-heart-a5psp6jw

More to come, I plan on posting updates weekly.

Weekly Update Post 3: Ending one level now immediately activates the next, and the final upgrade room in each level allows the player to take one extra item.

Most of the main functions are done, so I'm going to work on some of the aesthetics this week.

Weekly Update Post: Rooms will now appear in sequence, and are semi-randomized. However, for some reason the game freezes when the chaser enemy touches the player.

EDIT: The chaser enemies ignore the player's mercy invulnerability somehow.

Weekly Update Post: Implemented a "room" system, where rooms will spawn with either a group of items to choose from or a ring of spawners that a series of enemies will come from.

You can also see roughly how each enemy will behave.

You may take 2 items

The previously-mentioned controls screen, accessible from the main menu.

Weekly Update number... 5? Woops, I skipped a couple weeks!

This is the HUD and UI update, featuring a main menu, health bar, stat indicators, and counter for remaining enemies, along with a new-level prompt and controls screen (latter not shown).

#MaximumLoad I procrastinated so much on this lmao

(The secret is that I didn't actually play the game lol, it's just the title screen)