Next up
Making an info screen for streams when I do raid bosses
Thanks m8s
Shoutout to this peak ass name
We’ve officially hit the end of the editor development stage. And now we are on base game.
In theory, it should be ready for beta THIS WEDNESDAY
This is a general #UnrealEngine tool, not specifically for the Mega Man project. It can copy the data from ANY Blueprint or C++ UPROPERTY variable, and copy it back to any compatible variable. Could lead to making Save States for Rollback Netcode.
☁️☁️☀️☁️☁️
Visual novel dialogue example
Seal Island Intro! For #ScreenshotSaturday!
Retreating











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