3 years ago

Welcome to Anomaly Documentation!
This channel is, in theory, supposed to be used by CANON anomaly creators to share facts about their anomalies!

More info on the article!


Documentation type 1- INTERVIEWS

interview_document.webp

Basically, you use this document to have your anomalies be interviewed by a canon scientist of your choice (If you dont own the scientist you want to use, ask for permission to use him)

Documentation type 2- Documentation itself

amomaly_documentation_document.webp

Its simple. Use this template to make any new information on your anomalies to be spread out to the rest of the AAC.

Documentation type 3- Occurences

occurrence_record_document.webp

Basically, you can use these to register occurences that happen with your anomaly. As a example, "Murder", "Coma", and sh*t like that. They cant be anything too big. Thats the job of encounters.

----------------------------------------------------------------

Thats basically everything



0 comments

Loading...

Next up

We are under attack!

Updated the chest in the maze, adding sound, particles and better animation. But what's in the chest?

The whole squad is here!

Interested? Follow me!

Update 2.627

New challenges & new effects!

Showing off player 2 😎

What do you think?

Auto-chess meets Clash Royale in an intense strategic battle. Outsmart your opponent, hide your play and crush their armies! Empire Builder just got another major update, check it out! https://gamejolt.com/games/EmpireBuilder/558901

I mostly build 3D First Person Shooter game mechanics in Unity, and in this I'm just showing C4 mechanics I made for a little side project I am working on! :)

Path of Kami, running around the shrine area

We're knee deep in multiple large features and "game feel". Quick peek behind the scenes in this weeks Dev Blog: https://bit.ly/2QmmaQM