Game
Employee Simulator
3 years ago

Well, all things I had to do are done.
I guess it's time to work on the demo!




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After weeks of work, bug fixes and a ton of optimizations, I finally have a bug-free (afaik) game with an extended map and improved gameplay. New places like a shop, a bank or houses have been added to improve the gameplay, story, and the difficulty.

Some new 3D models, new AI with a modulator system, new textures using AI (stable diffusion), and some improvements gameplay-wise. Starting to add new things like trash bin and knives.

I'm not progressing as far as I wish, but at least things are going well : I've been reworking the gameplay which was imo, too simple. And a ton of bug fixes. I have a lot of idea that I want to implement, but here are some screenshots.

AIs are working and are fully autonomous to complete orders from customers ! One is doing french fries, the other is doing ice cream.

The first scenario of my game is available for download! Do your first job as a Job at Risk employee, and learn how to make some burgers!

A bunch of screenshots from my upcoming demo, available on Steam by the end of the month! (see The Mangotronics Employment Collection)

It'd be important to determine which items are used (but not locked, you can still use them) by AIs to avoid disturbing them during their job!

I'm happy to say that the demo of my game is out. You can download it from my page! Do not hesitate to say what you think of it. Playable in FR and EN. If you want to do a video, please tell me!

My custom node editor is working wonderfully. It will be a good friend when working on dialogues! #Unity

Restaurant customisation is not something you can skip, because as you progress through the game, you will unlock new stuff to place.

Here are 3 different layouts.