Game
MIAMI : Showdown
9 months ago

Well, almost half a year has passed and I still have to wait the same amount of time before I will have a direct opportunity to return to development. In my free time I started porting the game to new version of the engine. I hope to finish the port soon.




0 comments

Loading...

Next up

Well, the work is still underway and in general I decided to rename the project from BLOODMONEY to MIAMI: Showdown because the old name no longer fits with the new plot

EDIT: Maybe not my best work on design, but at this time i guess this nice

ewigfpuiergnoierngo ineorgheorgjopa ejpoije wpoijpoqwjepr oqwpeor j f i'm thinking that's enough

now the level selection looks better

So, I have news: 1. My PC came to life; 2. BM is still in development and I hope to finish by the new year; 3. I didn't think about what's next, so... just wait =V

It's been a while since I've posted anything here so keep the footage of the game.

Right now I'm concentrating on working with the various menus, so don't mind the bugs in the sprites.

I will show them soon.

P.S IDK why the quality of the video sucks

I would also like to add that from the outside this build looks disappointingly small, but this is the truth of developing games alone, even based on something

Very soon...

Well, the biggest thing that can be shown is playable masks, I updated their sprites, also changed their characteristics, and new ones will be added, they are used quite often in the story, so you will have time to try them

the concept of the scene in the level selection, maybe not entirely original, but something new and better than just text

Development is fully going! But i want to address that stability on newer engine is questionable because of logic difference but i'm fixing it. And small addition anti-virus is no longer gonna blame game as a virus. Thank god