Game
Bryant’s Revenge (A Very Hard Boss Fight Runner 2)


3 months ago

Well... I did it, kinda


There isn't any cycles anymore!!!(at least I hope so, if not I know how to figure out where they happen, hence the whiteboard)

There is a specific scenario where some paper sprites will appear in the absolute front, but I can deal with that another time,

But yeah! As of now(and hopefully for a while until I return to the scenario above, the depth sorting is pretty much working as I hoped it to be!

Now I gotta figure out what I'm gonna work on next with this especially since it took me this long-

Probably after a break



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2025 is the year for lost media

Changed the design of the Slumber Dragons, the original/Zeeki is still gonna be in here, he's just gonna be a unique one.

This probably won't be final since I may need to adjust the design in order to stand out from the BG when the time comes

Okay I have no idea why I was so freaking stubborn back then about having JSON levels and having like the layering as it's own thing, I'm realizing now that doing the exact opposite is hella convenient

Last post streak for the day

I’m switching the max width of the level from 6 to 7, even for one tile extra it gives a lot more room to run around with, and it’ll be a lot easier to divide sections up, even if it’s uneven but I think it might be a benefit

BEWARE THE NOID.

(The classical ol'Dominos mascot)

Comparing on how much I’ve done si ce the start of the year to now is kinda crazy to think about,

Just reminiscing on what I’ve done so far

Tryna Animate the derg, mostly just outlining since I can do the rest of the stuff in vector

(add the dust man theme from mega man 4) omg its dust man from fnf

After Calculation

My sorting is doing HOW MANY CHECKS with 30+ objects???????