To start, I just want to thank you for the 700 followers, really thank you, 2026 is being a good year for me, I have improved as a developer, I have improved my life, and I have seen more people supporting me, and I am very grateful for that. Thank You!

Well, starting with things, how about I show you not 1, but 3 new designs for the game, these are Trixy, Mixty, and Mini Reddy!
Let's start with Trixy instead, you know her, Blusgort's partner, the elegant one of the group.

As usual, she doesn't change much compared to her repaired version, but her hair looks more elegant, and she has a little yellow bow, which really adds a nice touch. She can go through the ventilation of Brown's chamber, and her basic mechanic is that she can go down the right hallway. Once she arrives, she will wait for a moment before launching herself with force and peeking through the door. There you will need to shine a light on her to make her go away.
Its difference with Blusgort aside from its ventilation mechanics is that it can spam ventilation attacks at you, since Blusgort, once it finishes its generator or ventilation attack, will definitely go to your left hallway, which Trixy does not, it can constantly spam ventilation attacks at you, and that makes it different from Blusgort; it already has its scare prepared.
The 2 new ones are 1 redesign and someone completely new, they are Mixty and Mini Reddy!

Mini Reddy is the redesign of the animatronic test, it is a small Reddy that can stick to a camera, you can remove it from there by closing the cameras in the camera where it is to move it away if it gets to a critical point
But Mixty you will wonder, who is she? She will replace Jelly, she comes from a little stone game I made years ago called One Week In Matias' Coffee 2, which I don't want to show so that you don't vomit, she was a purple Kirby and that's it :v
For its redesign, I added more whimsical touches, since in the lore its area consists of stories interpreted by her and Mini Reddy. She is like Jelly, slowly coming out of her room until she escapes. Once you hear her running, you will have to reset her AI through the panel. This takes a long time, so if she is in her position before leaving, you will have to activate it to avoid dying. She has her jumpscare too fortunately
Leaving aside the character side, let me tell you about the new game menu

As you can see, it is different from before, now there is a television from which animatronics peek out from time to time. Instead of a Matias convulsing like the previous one
Also, now we don't have new game or continue, no no no, now you can choose the night you want!
(obviously you must finish the first one to move on to the next one and so on)

This allows that if you went past the final night, you can replay night 1 without losing progress!
Right now it is not finished because I am missing the other buttons, but I am very happy to implement this mechanic into the game! Along with the screen to start a night, which looks great in my opinion

Now we will talk about the new, the post nights!

As you can see in the photos above, the post night of Blusgort is 100% finished!
In these, you must make the state of the animatronic be in good condition to be able to finish the night. Each night will have its unique touch; in this case, it is the simplest. You must click to repair parts of the robot. This happens because the tablet is connected to the robot, and this allows you to fix things in its software, and the way to avoid the animatronic changes. In this case, you must reset its AI to make it stop bothering you.
These will be mandatory to advance, but don't worry, they last less than 1-2 minutes, so they won't be as tedious as you might think.
Since I was bored, I decided to design the animatronics for the custom night, I currently have 2 of the 3 models done, those are Matto and Sleepy!
Let's start with Matto who is NOT the one from FNACB 3, but rather is simply my representation in Desperatio, this is not canon and does not affect the lore at all

I don't use glasses just in case, I like how they turned out, they have dark circles, deformities in the hands (it has nothing to do with me lol), the hair is a bit messy, but they are cool and well, I liked it and added it to the game xD
About its mechanics, it goes through the hallways, and you will have to shine light on it so that it leaves, it goes through both hallways, and it makes no noise, which makes you check both hallways from time to time.
Now with Sleepy!

This is inspired by its snow design from the original series (this one in particular).

I added my style to make it look better, and I am pleased with the result :3
About his mechanics, he is in your office, and when he wakes up, you should look for his hat in the main office and click on it so he stops bothering, he only attacks when you have the cameras open, so it is more convenient to avoid him
battle cats lo tengo en mi sangre, jamas lo abandonarĂa.
About the third one, I don't know which to implement, I don't want it to be classic Matias since I already used him in Repaired, although I'm thinking about someone... Hehe ;3

(Seriously speaking, it's not 100% certain that this will happen, to be honest)
And finally, I wanted to talk to you about the redesigns of Matthew and Benneth, which I liked quite a lot and I will show them to you!

About Benneth, I made him smaller and with a little party hat, which makes him cute to tell the truth :D
And you will see something later... #fnaf
And about Matthew, he has dark circles representing his frustration from always making sure his little brother is okay, and well, his face, you know why it is...
Thank you truly for all the support and I hope you have a good day, goodbye!





























1 comment