there will definitely be some hiccups in it like awkward timing for some aspects but i'll get around to squashing those later today and tomorrow, the day after that i'll try to start work on night 2
Next up
I'm super intrigued by the weirdcore aesthetic, and I hope to one day design a game in its style. Some kind of surreal point-and-click psychological horror experš„¶ience
Fun fact, some parts of Recharm's menu were inspired by weirdc
it's pretty scary dude
insane
Devlog 1 - Now we're really cooking!
how are these games real
Matthew's devlog v3
guys what could this entail
Help Wanted!
Recharm 2
stiffy uh
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