Loading...
40
Game
Fighty Driver
9 months ago

Well, thanks to the debugging environment, I managed to get good results!


Ok, the behavior of the AI-driven vehicles is not perfect! But if we consider that path finding, obstacle avoidance, solving motion blocks etc.,,, are handled only by the lowest level, the movement level (i.e. the infamous steering behaviors), I can be quite satisfied! The upper level (the decision making level) is currently used only to choose the next target, while it can also be used to solve more complex blocking situations.

I also managed to reduce the AI ​​update rate to 2 times per second, getting a quite believable behavior and a satisfactory performance increase!

Well, there are still many things to do, but today I am satisfied with the results, and all this thanks to the debug environment!



4 comments

Loading...

Next up

Climb the leaderboard!

Conquer each level, rack up points, and shatter high scores. Become the ultimate champion!

The Combat Area!

Danger Ahead!

The combat system is already being implemented and there are also some advances with the environment (WIP)

#gamedev #indiedev #godot

Boom! We've perfected the grenade throw - now you can hit enemies from even farther away with adjustable trajectories. Test it out and see the difference for yourself!

We’re excited to announce that we’re working on a new game, a 3D metroidvania with a Low Poly Pixel Art style. Stay tuned for more updates!!!

#gamedev #indiedev #pixelart

The Final Record!

Revamped HUD!

See your score, vehicle count, and arsenal at a glance!

Zombie in action! #GameDev #Art #PixelArt

Updated GUI management!

Manage the interface with ease. Navigate the GUI with mouse, keyboard, or stay hands-on with your gamepad!