Next up
I can change history
This may not looking interesting but let me tell you all the code thats being run here is literally from old ch2s code in this is inside another unity project
This is not right
This is a whole new way of modding I can make a scene in unity have all the scripts use the code from old ch2 and then build this and have it perfectly run in inside of old ch2
Finally getting somewhere
My convertor tool is pretty much done I can now really quickly implement a bunch of things from old ch2 then build it and run it again inside of old ch2.
Nothing unusual here
Happy Halloween everybody this update finally brings hint of dust to the new BATIM version with some improvements.
I managed to load an asset bundle from old ch3 into current batim I wonder what I can do with this
Its finally drawing something and thats the entire script for it as a comparison the actual script from the code is over 5000 lines long
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